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- bridging software engineering and psychologyPsychology and Software Engineering. Two topics that you would never put together, two topics that have such little overlap that to mesh them would be an… Read more: bridging software engineering and psychology
About Me
Hi! My name is Giselle, (a.ka Giselleium) and I am a game designer and software developer with a B.S. in Software Engineering. I also have an associate’s in Psychology and Behavioral Sciences, with certificates in Android Development and C# scripting.
My bigger roles have surrounded UI/UX design and programming, building out the design process and implementation. My other experince lies in level design, gameplay programming, and product production. As a software engineer, I have successfully managed switching game design teams over to the agile process, creating documentation, API testing, and project management.
Click here for my man page resume project!
Welcome 😊 Check out my projects & series below!
Projects & Works

Created & manage company website. Check it out here.
Virewirx Product Representation
Using Blender, 3D modeled on a 1:1 scale the offical products of the Virewirx portable system. Each product is indivudally modeled and then staged to reflect the demo arena.

Virewirx Internal Tools | Speed Gauge
Using Figma for wireframing and inital design all the way to React application implementation. Displays the speed of a 60Hz network and its total accumulated data.

‘pixels and progress,’ is a STEM web series that takes you on an exhilarating journey through the realm of game development and virtual creation. Join me as I navigate the gaming industry, programming and more showcasing my passion, dedication, and the creative process behind bringing virtual worlds to life. Through challenges, triumphs, and a touch of humor, ‘pixels and progress’ explores the dynamic landscape of game development, offering viewers an inside look at the making of the games and projects that ignite our imaginations.

Made for IGDA’s San Diego Game Jam ’23. Frogmancer is a recipe game whose goal is to not let the bad items in the pot! My contributions included environmental and level design, scene transitions, as well as our UI for the game.

Equanimity is a Unity VR application that aims to reduce anxiety and stress through interactive modules. Utilizing researched psychology techniques such as color and varied activities, the module(s) walks the user through stress-reducing movements, interactions, and tasks over a short period of time to create a sense of equanimity and reduce stress.

UI in Different Game Engines
A special track of my series pixels + progress where I explore the intricacies of UI design in different game engines. The left depicts a hand-drawn concept that was brough into Unity, Unreal, Godot and other engines to understand each engines UI system.

Lost Labyrinth
Lost Labyrinth is a 3D puzzle platformer game that takes place in an ancient ruin. Theo, our protagonist, fights against traps and obstacles in the ruin by solving puzzles to escape with the treasure promised to any explorer who can best the ruin. My contributions included environmental and level design, puzzle programming and gameplay logic and implementation.

Dimensio
Dimensio is an engaging RPG adventure game that follows the story of Isadora, a young university student who returns home after a grueling semester, low on funds. To make ends meet during the winter break, she reluctantly accepts a seasonal job at the local apothecary. Little does she know, this quaint brick-and-mortar shop holds secrets far beyond her imagination.
Skills & Tools
Software Engineering
- Python
- React
- Kotlin
- Javascript
- HTML/CSS
- AWS CodeCommit, S3, DynamoDB
Game Development
- Unity VR/3D
- Blender Modeling
- C# (certified)
- HTML/CSS
- Photon Multiplayer
- RPG Maker
- Animation
- Figma & Canva
Growth Marketing
- Campaign Management & Automation
- Salesforce
- HTML/CSS
- SaaS Based building tools
- VR Community Development
- Database Management
- Figma & Canva
Shaping spaces where every perspective is honored and every difference is celebrated.






