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the unsaid problem within the cosplay community
I recently wrote about one of the cosplayers I followed, named Ashley a.k.a Squidkid, in a recent post, and my thoughts were not all the way finished on the matter. This incident, the one in which Ashley took her life due to bullying and harassment based on her skin color, should not have taken place.…
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bridging software engineering and psychology
Psychology and Software Engineering. Two topics that you would never put together, two topics that have such little overlap that to mesh them would be an unconventional choice, to say the least. Or are they more similar than you think? When I was in high school, I met a unique blend of an engineer, this…
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pixels + progress: DORFic Case Study

Does anyone remember Frutiger aero aesthetic? I wanted to kick-off a new subset of my series pixels + progress where I focus on specific developmental elements of my career specialty. This series aims to give my audience a snapshot of the iconic style, fashions and UI trends through the years. We could be diving into…
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feedback & growth: game industry
Remember being handed back a test with correction marks all over? It was a dreaded feeling, and at the time it was easier to focus on how you could have done better rather than viewing it as feedback. Now that my education is over, I go out of my way to reach out for feedback…
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pixels + progress: intro to Dimensio/first tile maps

Meet Isadora! Back with another dev log and progress update as I learned about tile mapping and creating sprites this week, I figured it was about time to introduce my other game in development, Dimensio. Being built in RPG Maker, my goal for this game is to create many different worlds tied into one. Focusing…
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pixels + progress: introduction to tilemapping

Want to create your first sprites? In today’s pixels + progress episode, we are going over tile maps and introducing how developers use them to build expansive 2D worlds. For the longest time, I was scared to create art or environments for my projects because I didn’t know how to draw in the most traditional…



