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  • September 29, 2023

    pixels + progress: collab: ui in godot

    pixels + progress: collab: ui in godot

    papier x giselleium: UI elements in Godot For today’s pixels + progress episode, I am happy to announce my first collab with Papier, a Godot developer and fellow game dev friend. We dive into how to make simple UI elements within the Godot engine. Check out the video version on my TikTok, @giselleium Papier is…

  • September 27, 2023

    pixels + progress: introduction to godot

    pixels + progress: introduction to godot

    What game engine is less than 100MB? Godot! In today’s pixels + progress episode, I am introducing the tiny engine that could, Godot. I always viewed Godot as the cute little sibling that would eventually grow up to be a mighty force, and after certain announcements, I have a feeling that time could be right…

  • September 25, 2023

    pixels + progress: unity prefabs

    pixels + progress: unity prefabs

    Did you know you can recycle in Unity? If you are like me, you started your Unity journey by downloading random assets from the Asset Store and importing them into your project to make awesome environments. I never understood the little boxes around the assets, I just figured it was best to leave them alone…

  • September 22, 2023

    equanimity

    equanimity

    In my transition to game development, I wanted to tackle a challenge that would surround key tools I would need to understand a game engine as well as incorporate my psychology degree in a meaningful way. That’s when I landed on the idea of a VR module for mental health as my next project, a…

  • September 20, 2023

    pixels + progress: game jam preparation

    pixels + progress: game jam preparation

    How do you prep for game jams? I am excited to announce that I took part in the IDGA’s (new member woo!) San Diego Game Jam this year. While I am filming the retrospective for this, today’s pixels + progress is all about game jam prep! The week of the jam, I brushed up up…

  • September 18, 2023

    pixels + progress: how to make a game design document

    pixels + progress: how to make a game design document

    What your game dev game plan? Bringing you pixels + progress episode 4, where we are covering ideas for expanding your game development documentation for whatever you may be building. This week I will be sharing my first project updates and my game design process as I learn how to better document my progress as…

  • September 15, 2023

    pixels + progress: sectors in game design

    pixels + progress: sectors in game design

    What’s your favorite area in game dev? Today’s pixels + progress episode, I am diving into the different sectors of game design, as I find what areas I want to max my skill points in, I am also learning about new areas and how extensive each one can be. As an indie developer, it is…

  • September 14, 2023

    pixels + progress: unity price change

    pixels + progress: unity price change

    Unity is doing what? If you are like me, your feeds and timelines have been flooded with updates regarding the Unity price change. In today’s pixels + progress emergency episode, I cover what the Unity price change means. I want to keep this series aimed toward the facts, therefore the flyer below is solely informative,…

  • September 13, 2023

    pixels + progress: unity interface layout

    pixels + progress: unity interface layout

    Let’s take at the scary looking Unity UI today for pixels & progress, episode 2 😱! Today we are taking a look at my personal favorite engine, Unity. I have been wanting to do a series on Unity as I earn my certification as a game developer. I remember being so overwhelmed when I first…

  • September 11, 2023

    pixels + progress: game engines

    pixels + progress: game engines

    In today’s pixels + progress episode we are looking at common game engines and what they have been used for. By no means is this an extensive list, but these are some of my favorites and a short introduction of each. Checkout my Tik Tok & Instagram (@giselleium) for video forms of this series if…

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