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pixels + progress: collab: ui in godot

papier x giselleium: UI elements in Godot For today’s pixels + progress episode, I am happy to announce my first collab with Papier, a Godot developer and fellow game dev friend. We dive into how to make simple UI elements within the Godot engine. Check out the video version on my TikTok, @giselleium Papier is…
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pixels + progress: introduction to godot

What game engine is less than 100MB? Godot! In today’s pixels + progress episode, I am introducing the tiny engine that could, Godot. I always viewed Godot as the cute little sibling that would eventually grow up to be a mighty force, and after certain announcements, I have a feeling that time could be right…
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pixels + progress: unity prefabs

Did you know you can recycle in Unity? If you are like me, you started your Unity journey by downloading random assets from the Asset Store and importing them into your project to make awesome environments. I never understood the little boxes around the assets, I just figured it was best to leave them alone…
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pixels + progress: how to make a game design document

What your game dev game plan? Bringing you pixels + progress episode 4, where we are covering ideas for expanding your game development documentation for whatever you may be building. This week I will be sharing my first project updates and my game design process as I learn how to better document my progress as…
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pixels + progress: unity price change

Unity is doing what? If you are like me, your feeds and timelines have been flooded with updates regarding the Unity price change. In today’s pixels + progress emergency episode, I cover what the Unity price change means. I want to keep this series aimed toward the facts, therefore the flyer below is solely informative,…




